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Dragon magazine 311
Dragon magazine 311







dragon magazine 311
  1. Dragon magazine 311 software#
  2. Dragon magazine 311 license#
  3. Dragon magazine 311 series#

  • Dork Tower by John Kovalic was published from Issue #259 (May 1999) to Issue #359 (September 2007).
  • These represent some of the oldest and most well-known RPG comics. The one-panel comics, most of them by Will McLean, were found in the Dragonmirth section, but some comic strips were published as their own column, with continuity of story line from one issue to the next.

    Dragon magazine 311 series#

    The series debuted in July 1979 ( Dragon #27) and ended in November 2013 ( Dragon #429) They would discuss various magical items, classes, spells and weapons in the D&D multiverse.ĭuring the print run of Dragon, various comic series and one-panel comics were published. There were also three entire Dragon magazines, #315: Classic Campaigns, #339: Campaign Classics, and #351: Campaign Classics: Beyond the World Serpent Inn, dedicated to the same topic.īazaar of the Bizarre was a long-running column by various authors. It provided new material for campaign settings that had been discontinued before. While similar to Bazaar of the Bizarre, which had a focus on magical artifacts, these articles focused on spells and other magical lore.Ĭampaign Classics was a column that debuted in January 1995 ( Dragon #225), with eight 2nd edition installments until December 1997, two more 3rd edition articles in 2004, and one last 4th edition appearance in 2008. It was published from July 1987 ( Dragon #123) to July 2003 ( Dragon #309). These bonus features become infrequent after the 1986 launch of Dungeon magazine, which published several new Dungeons & Dragons adventures in each issue.Īrcane Lore was a column by various authors. In the early 1980s, almost every issue of Dragon would contain a role playing adventure, a simple board game, or some kind of special game supplement (such as a cardboard cut-out castle).

    dragon magazine 311

    Other articles will provide tips and suggestions for players and DMs. Most of the magazine's articles provide supplementary material for the game including new prestige classes, races, monsters and many other subjects that can be used to enhance a Dungeons & Dragons game. 1.Īlthough Dragon was originally designed to support the roleplaying industry in general, it has always been primarily a house organ for role-playing games with a particular focus on D&D. Created by Dialect in collaboration with Wizards of the Coast, the online edition ceased continuity with the printed and digital versions of both magazines and restarted its numbering system for issues at No. The final edition of Dragon released was issue #430 in December 2013.Ī new and fully digital bi-monthly publication called Dragon+, was launched on April 30, 2015, succeeding the existing versions of Dragon and Dungeon magazines. In Issue #427 (September 2013), an article by Wizards of the Coast game designer and editor Chris Perkins announced that Dragon would be going on hiatus starting January 2014 pending the release of Dungeons & Dragons 5 th edition. The first digital edition was #360 in October 2007 Shortly after the last print issue shipped, Wizards of the Coast re-launched Dragon as an online magazine, continuing the issue numbering of the print edition. The final printed issue was #359 in September 2007. On April 18, 2007, Wizards of the Coast announced that it would not be renewing Paizo's licenses for Dragon. "Class Acts", monthly one- or two-page articles offering ideas for developing specific character classes, were also introduced by Paizo. It tied Dragon more closely to Dungeon by including articles supporting and promoting its major multi-issue adventures such as the "Age of Worms" and "Savage Tide". Dragon was published by Paizo starting September 2002 with issue #299.

    Dragon magazine 311 license#

    In 2002, Paizo Publishing acquired the rights to publish both Dragon and Dungeon under license from Wizards of the Coast. In 1999, Wizards of the Coast was itself purchased by Hasbro, Dragon suffered a five-month gap between #236 and #237 but remained published by TSR as a subsidiary of WotC starting September 1997 with issue #239, and until #267 in January 2000 when Wizards of the Coast became the listed de facto publisher. Production was then transferred from Wisconsin to Washington state. Wizards of the Coast purchased TSR and its intellectual properties, including Dragon, in 1997.

    Dragon magazine 311 software#

    This compilation is known as the software title Dragon Magazine Archive. Ī compilation of the first 250 issues was released also included were the 7 issues of The Strategic Review. The following year, after only seven issues, TSR cancelled The Strategic Review and replaced it with The Dragon, which later became Dragon with issue #39. In short order, however, the popularity and growth of Dungeons & Dragons made it clear that the game had not only separated itself from its wargaming origins, but had launched an entirely new industry unto itself.









    Dragon magazine 311